
Cao Cao
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Posted - 2003.09.23 19:42:00 -
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Quote: where have all the bonnies and clydes gone...?
I like that CCP trailer I saw where the guy is talking about finding out all your trade routes and blah blah blah gonna make your legit corp his *itch. but how so? seems like false advertising to me... in empire space you get pretty much insta zapped for the smallest act of agression. boy that sure is fun. cannot tweak the game a bit so that you have a consistant little bit of time before cops show up? and gradiate space from 1.0 - 0.0 so that in lower secs you could actually take on the local law and win with a big enough posse (and flee before reinforcements arrive)? of course people aren't in while mining - what is there to do but fall asleep to the drone of your lasers, agent missions make me want to puke they are repetative and often dumb, and NCP convoy hunting gets pretty damn boring after the 5th time. come on... where is the thrill of hunting the legit citizens in empire space? people still rob citizens, vehicles, and banks in broad daylight in the real world... does the EVE policing of aggression in empire space have to be so damn bulletproof? and NCP guns should only attack people at gates who damage the gate or the gun. I read about people who want to make player versions of law enforcement in empire space. great! what is there for them to do when NCP police are so powerful? should not big mining operations require escorts to protect their work? i just dont get it.
Iconoclast,
We have been saying this ever since the "UBER CONCORD" patch and now even louder since the "SENTRY GUN AND BILLBOARD BUFF" patch. I do have a sneaking suspicion that the ultra-strong CONCORD is a temporary work-around to prevent exploiters like Tank CEO and Molly from wreaking havoc in 1.0 space (the way they were doing it was not intended to be permitted).
Hopefully we will get some gradation in pvp ability by security rating of each system.
From another thread (will try to add linkage), the best idea I have come across was:
Allow people with negative security status to enter systems based on a multiplier or formula that takes into consideration what type of ship they are piloting as well as their CONCORD security rating, and also grading the CONCORD response.
I am not good at math (thats why I chose law as my profession) so I will try to describe what "good" results would be:
1. A person with a -10.0 security rating:
a. unable to enter 1.0 space at all. b. only able to enter 0.9 space with a shuttle. c. only able to enter 0.8 space with an industrial ship. d. only able to enter 0.6-0.7 space with a level 2 frigate or below. e. only able to enter 0.5 space with a level 3 frigate or below. f. only able to enter 0.4 space (the unsecured "ghetto" territory) with a cruiser. g. 0.0 - 0.3 space is available for any security risk to pilot any ship freely, but in 0.1-0.3 space, there could be a grading of CONCORD / faction response.
How CONCORD and factions should respond:
For violations in 1.0 space, the person should be immediately vaporized, much as it happens now. However, as security status of a system decreases, the police response should be less immediate and less powerful. Thus, while there would naturally be battleships in the heart of an empire's territory, the forces would be more thinly spread out in lower security systems, and thus any CONCORD or faction response would be delayed and less powerful.
Instead of two scorpions and eight moas responding immediately to aggression in a 0.5 system, a violation or aggressive action on the part of any player would be met by, say, a patrol of a moa, two merlins, and a griffin. Thus, the aggressor would have a distinct disadvantage in the immediate fight, as whoever the victim is would be "rewarded" with NPC reinforcements (though balanced as to the security risk of using 0.5 space).
As the police are killed, the response would get progressively stronger (and staggered with say, a 30 second delay between when each battlegroup warps in), until after, say, 15 minutes, CONCORD or faction forces would have had time to muster a battlegroup including several battleships and multiple cruisers.
The system could be staggered across security systems so that even in 0.1 to 0.4 systems, there WOULD be an empire or CONCORD response, but it would be very weak, infrequent, and sometimes nonexistent. In 0.1 space perhaps you get reinforcements of two condors and a heron, the next battlegroup appearing thirty minutes later if the perpitrators remain in the system.
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You get the idea.
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